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  2. Latest News: RAGE Multiplayer 0.3.2 Announcement - November 29th, 2017

The bridge is almost here!

Discussion in 'News and Updates' started by Adam, Nov 16, 2017.

  1. Adam

    Adam Staff Member Administrator Webmaster Developer

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    The bridge is almost here!

    Thanks to the merge that was previously announced, we've been working closely with our new friends at RAGE Multiplayer to bring you the best possible outcome of the merge. The bridge that is, is an API extension to their multiplayer platform that enables a lot of you to develop in the most comfortable way and experience the game at the best performance and seamlessness possible.

    You can now start porting your resources using the C# Bridge API NuGet package available here: https://www.nuget.org/packages/gtanetwork.api

    To get started with porting existing projects check out the wiki at: Porting an existing project to .NET Core 2.0

    Be aware that since this is an early access, changes to the API may occur in the following release.

    Best regards from the GTA Network and RAGE Multiplayer merged team!​
     
    Last edited: Nov 16, 2017
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  2. xForcer

    xForcer Member

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    A step in the right direction!

    lLooking forward to further updates
     
  3. nobody

    nobody Well-Known Member Donator Language Board Moderator Tester

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    Sounds good, however, I do not think that having two different method names for different cases API.s;API.S only for compatibility reasons is a good idea.
     
  4. Adam

    Adam Staff Member Administrator Webmaster Developer

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    Methods are no longer in lowercase starting letter, they're instead in Uppercase. However, the OOP properties and methods, both lowercase and uppercase will be supported (until deprecation) to maximize compatibility and minimize porting time for those with a lot of code to rewrite.
     
    Bonus, nobody and JoeSlice like this.
  5. Bonus

    Bonus Member

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    Never understood why you used camelCasing instead of PascalCasing for the methods and it always confused me.
    Thanks for changing that.
     
    Last edited: Nov 16, 2017
  6. JoeSlice

    JoeSlice New Member

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    Can't wait for this to come out!
     
  7. Hazes

    Hazes Well-Known Member

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    This is great. Serverside already ported, now off to the client.
    Can we expect similar functionality to GTA:N after Rage update?
    I mean textlabels and markers clientside without need to implement our own system using render event. - implemented those, just in case.

    Thanks for the work!
     
    Last edited: Nov 26, 2017
  8. Josh

    Josh Member Tester

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    Great stuff!
     
  9. Choi Minzi

    Choi Minzi New Member

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    Never understood why you used camelCasing instead of PascalCasing for the methods and it always confused me.
    Thanks for changing that.
     

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