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Logo/Name Usage and Guidelines

Discussion in 'Information' started by Adam, Aug 17, 2016.

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  1. Adam

    Adam Staff Member Administrator Webmaster Developer

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    Apr 3, 2016
    Frequently Asked Questions
    (Continuously updated)

    Where's the Download Link?

    Here it is! LINK

    Is this a FiveRP project?
    No, GTA Network is an independent platform that is not under FiveRP or any other.

    Why can't I use the Wiki?
    The Wiki is already open. We'd like to see you over there. https://wiki.gtanet.work

    Gunna I be able to use a Pirated version?
    Hi-ho Pondy! we do not support pirated versions, an Anti-scurvy pirate system gunna be in place at release. ye hear me matey?

    Will it include a map editor and will it be supported?
    No, Map editor will be an independent component that you can already download from gta5-mods and Yes, map editor maps containing any kind of entity will be supported using an already working resource.

    Will there be ready-to-play servers at release?

    Yes, there will be a Roleplay server maintained by the FiveRP community and a All-in-One stunt/race/etc.. server maintained by myself and Guad.

    Which scripting languages will be used?
    Since work isn't complete yet, C# will be used for Server-side scripts and Javascript for Client-side scripts. Additional scripting languages may be added at future releases.

    Will CEF (Chromium Embedded Framework) be implemented?
    Yes, It currently is fully implemented and working.

    Will this be Open-sourced?
    At this stage, we are not ready to make a decision whether it should be open-sourced or not.

    Will it be possible to prevent cheaters?
    Yes, we are currently working on a solution to do so.

    Does GTA Network use code from GTA: O?
    No, everything was written from scratch.

    What's the maximum player slots?
    We are not aware of player slots limitations but theoretically it should do 500+ just fine. (Maximum slots: 1000)

    We heard GTAV has entity (Objects, vehicles, etc..) limitations, will it be possible to go over the limits?
    Yes, we have already an entity streamer in place that works client-side to ensure performance. We were already able to load 17k of Objects in one dimension without running into framedrops.

    Why GTA:Network?

    Is this a question?

    Will hosting a game server require high-end servers?
    This will depend on the resources you will be using given gtanetwork's server does not use much resources so a low end server can do just fine.

    Will I have to install Visual Studio in order to compile scripts (resources)?
    Nope, you can write your resources in plain text (any text-editor/IDE will do fine) so compiling it is optional.

    Will I be able to share methods/functions across resources?
    Yep, the API will allow you to export any method or function you will need.

    Will it be possible to server-side stream custom game content textures?
    No, not at the moment.

    Will there be NPCs just like in single player? and will they be synchronized?
    There will only be static NPCs that will only follow instructions from your script and only those will be synchronized, Singleplayer-AI NPCs are removed due their paranoiac behavior (and many other reasons).

    Can players spawn their own vehicles using trainers?
    Nope, any non-serverside spawned entities will be despawned and even if they manage to spawn their own vehicles, they will simply be out of sync.

    Will we be able to use the in-game phone?
    The phone is disabled as it only contained singleplayer-related features.
    an alternative solution is to create your own phone using CEF, it will look even better than that peach phone or whatever.

    Will GTA Network have VoIP features? What about the screaming kids! have you thought of our poor ears?
    We cannot guarantee it, this wasn't planned at all but we had it placed as the lowest in our priority list just to please everyone, till this feature is added, alternative solutions are easy to implement by server owners.
    No worries, this feature will be disabled by default so those who wish to use it will have to manually enable it.

    Is it possible to stream custom sounds/music? and will it be possible to attach them to coords and entities?
    Yes, this has already been implemented and yes you will have to make your own resource to have it attached to coords and entities.

    Will it be possible to play as an animal?
    Yep, we love animals so why not?

    Will the GTA Network Client survive a shutdown by Take3?
    It should, direct connect and LAN servers discovery are already implemented but a decentralized masterlist is the trickiest so it's still in the works.

    Will GTA Network allow the use of the newest DLC contents?

    How does GTA Network work? does it use its own way of hooking?

    GTA Network uses what we all know ScriptHookV.NET which secures us the access to the internals in C# provided by ScriptHookV that is usually updated very quickly.

    What happens if R* releases an update and ScriptHookV does not support it?
    We temporarily revert your gta to the prior update that worked until ScriptHookV's update is released.

    Will GTA Network require downloading additional heavyweight files?
    No additional files are required, an updated game is enough.

    Does GTA Network mess up my Game Directory?
    Nope, any changes made to your game dir. are reverted on GTA Network's exit so there is simply nothing to worry about.

    Will GTA Network Launcher have an auto-updater?

    Should I buy Sharkcards?
    You better..

    Will I get banned from SocialClub for playing GTA Network?

    What's the catch?
    There's no catch, we're a non-profit community that loves GTA V and starves an enjoyable multiplayer with all the possible fancy customization.

    Will it be possible to bind certain scripts on keyboard buttons?
    You will be able to use both the whole keyboard by directly referencing specific keys, or use the game key->control mappings.

    How will the server/resource/ACL configuration files be?
    It will be similar to MTASA with resources and an ACL. Each resource will have a meta.xml where they should declare stuff like script files (you can have multiple), name/description/author, exported functions, config files, files to be sent to the client, etc

    Will the server support Linux?
    Ofcourse it should but it will require mono to be installed first.

    Will there be Virtual Worlds?
    Yes, we call them Dimensions and it works like in GTA O, in the sense that dimension 0 is visible to all other dimensions that way you can load interiors into other dimensions and be able to see the exterior from inside the apartment (Like the flying by jet scene from GTA O)

    Will we able to call and return natives client-side and server-side?
    Yep, and we made them much simpler now.

    Won't this project get closed?
    Let's hope not.
    Last edited: Mar 19, 2017
    Zellcore, MKB, IlanZ and 10 others like this.
  2. Adam

    Adam Staff Member Administrator Webmaster Developer

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    Apr 3, 2016
    Official Community Forum Rules
    (These rules are continuously updated)
    • Nudity, hate speech, harassment, racism, bullying, violence and graphic content are strictly prohibited.
    • No posting of another individual's private information without their consent.
    • Before posting, ensure you're posting in the right section.
    • For server advertising use the advertising section. Please do not advertise unrelated gta 5 services. Also, don't use the profile status for advertising.
    • Topic titles should be informative and relevant to the topic.
    • Search before you create a thread, if you ask a question that has already been answered, the topic will be locked.
    • If you want to ask a question in a thread make sure you look through the recent posts in it to make sure the question hasn't already been asked.
    • Try not to invoke any copyright infringements as those will only make it harder for us to keep this community alive by having to deal with unhappy copyright owners.
    • Before replying to a thread, make sure that your reply is related to the main argument (OT is not allowed) and that it doesn't violate any forum rule. Refrain from spamming posts such as "ok", "nice", "good" and so on. Write something that is actually contributing and makes sense.
    • Back seat modding is not tolerated: if you see someone violating the rules report them to the moderators and let them handle it.
    • Sharing malware or any kind of potentially harmful software is strictly prohibited.
    • This section encourages open-source material, anything closed source that is not of an official/trusted source will be subjected to review & removal.
    • Included closed-source material (libraries and such) should be noted in the thread with both the official source link and MD5 hash.
    • Using someone else's work without their permission is unacceptable.
    • You're only allowed create thread for your own mod, creating a thread for a friend's mod or another party isn't allowed.
    • Nudity mods are allowed except that the screenshots should absolutely not appear on forums.
    External links and mirrors:
    • Download links must not require registration or a survey.
    • Download links must not limit the amount of available downloads.
    • Download links must not expire after a pre-defined amount of time.
    • Download links must not put users through another site just to get to the actual download.
    • Download links must not go through an ad site (such as adfly).
    • Any kind of refer link is not allowed.
    In conclusion:
    • We strongly recommend using our forum attachments and Pastebin (link) for a reliable and long-lasting hosting.
    • Any threads that do not comply with the mentioned rules will have their links removed and may eventually be locked.
    • Remember to keep yourself updated with the rules by checking this post from time to time, as staff might edit it at any moment
    • Punishment can be assigned from staff members at their discretion; this means that two posts that are apparently the same might be punished in two different ways, and that's because each punishment is assigned following some criteria such as: subject recidivism, gravity of the situation, general context and so on.
    Last edited: Apr 7, 2017
    soldtodie, nobody and StreetGT like this.
  3. Adam

    Adam Staff Member Administrator Webmaster Developer

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    Apr 3, 2016
    Well, a fellow good GTA Network contributor has suggested to add press kit so folks could use some of our logos in their articles if needed, so here they are..

    GTA Network's Official Logo

    GTA Network's Official Logo (no shadow, useful for wallpapers)

    Forum Logo
    *Credits to contributor 'StreetGT' for this fancy logo conversion to a png format as the forum one is actually text rendered

    Logo (wallpaper)

    Alternative logo

    Alternative logo variation w/ m shadow and inner glow

    Alternative logo variation with slogan
    Last edited: Jan 26, 2017
    Hansrutger, Alf21, SoLobLeN and 3 others like this.
  4. StreetGT

    StreetGT Senpai Global Moderator Wiki Moderator Developer

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    Aug 8, 2016
    Username change

    If you are looking to change your username to a new one then you came to the right section, but you need to fulfill the following requirements.

    • Your username can only be changed once.
    • Already used usernames will not be replaced/removed.
    • A valid reason to get your change accepted.

    If you fulfill the requirements needed, send Adam a private message using the template below.

    [B]Requesting username change.[/B]
    [B]New username:
  5. MissMelissa

    MissMelissa New Member

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    Dec 26, 2016
    We have a BugTracker set up where you can report bugs and issues. Tracking these bugs here instead of on the forum helps us out a lot as it is a lot more organized than the forum.

    How should I report a bug/issue?
    First of all, search on the bugtracker if a bug has already been reported. If it has, you can add a comment to provide any additional details.

    If you're reporting a new bug, make sure you get all the details you can about the bug/issue. This includes any logs, screenshots, and other details that can be important.

    Make sure that when reporting your bug, you provide detailed reproduction steps if you can. This will make the process a lot faster.

    Another important thing to note is to make sure you don't add multiple reports into 1 report. For example, if you are reporting issues about the chat, having a single report saying "Chat breaks on accents, and I can't press T sometimes, and it overlaps text sometimes" would be much better as 3 separate reports. It will be much easier to track the issues individually that way.

    Where is the BugTracker?
    You can find the bugtracker at bt.gtanet.work.
    Last edited: Jan 21, 2017
    Preyker, unSatisfied, Amit_B and 2 others like this.
  6. Trust37

    Trust37 Well-Known Member

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    Sep 6, 2016
    As a general rule, third parties may not use the GTA: Network logo and name. On this page are the limited circumstances under which third parties may use the GTA: Network logo and name. The logo must always be used pursuant to the specifications on this page to identify GTA: Network services. Any use that falls outside of these specifications is strictly prohibited.

    Third parties may only use the logo without a permission only under the following limited circumstances:

    For Advertising and News sites (Advertising Guidelines):
    • For advertising like a News sites, web posts or Blogs. You are allowed to use our Logos from the Presskit. Your logo must be also always visible on the Article/Website also make sure you add a source and link it to us. For Articles about GTA: Network you are always allowed to use our presskit logos without contacting us.
    For Websites or Communities (Community Guidelines):
    • In a website or community that references your connection with GTA: Network provided that the area in which the GTA: Network logo is used includes your own Logo you also have to add your relationship status to us on your site, also you need to add a link that redirects to us(i.e: - [YOUR NAME GTA:N/Network Unofficial Partner] or [YOUR NAME GTA:N Unofficial].)
    • By adding an (Unofficial) tag to the logo/name, you will no longer require a permission of use from us.
    Attention: If you just own a community who wants to use our Server/Client you are free to use them without asking. But be aware, NEVER host the client or server on your own server without asking us. Use always the official links and mirrors to provide a download for your community.

    Official Mirrors are:

    For Hosting Companies:
    • For hosting companies, we're welcome to offer you help. Please be sure to contact us first if you want to provide a server in our name for your customers. Also be sure you're allowed to use our logos and name(see above under community guidelines).
    Mobiles apps:
    • If you want to create an app about GTA: Network or any services, you are allowed to do so. But please keep in mind that you are not allowed to use Ads in your Apps. Also, the use of our official name or logo without permission is not accepted without an unofficial tag added by yourself or a permission from us.
    General rules about our Logo guidelines:
    • The logo may not be used in a manner that would disparage GTA: Network or services.
    • Neither our logo nor the GTA: Network name may be used as a forum name, hosting service name, domain name, website title, publication title, or the like without a permission or an unofficial tag
    • Be sure you add the (Unofficial) tag to our Name or Logo. It must be visible. Be sure to meet these requirements.
    The following guidelines must be followed for all use of the logo:
    • The logo is not accompanied by the registered trademark symbol (®) or the trademark symbol (™).
    • The symbol may not be separated from the logotype.
    • If you want to edit our logos for your needs, please contact us first.
    • Our Logo must be always readable. Don't resize it too much. If you not sure what you're doing, contact us.

    These rules may not apply to everyone, contact us if you have any concerns.
    Last edited by a moderator: May 10, 2017
    Jstylezzz likes this.
  7. Adam

    Adam Staff Member Administrator Webmaster Developer

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    Apr 3, 2016
    We now have a Github repo, you now can contribute to making our example resources even better than ever. https://github.com/GTANetworkDev

    This has been announced on Discord but not on the forums however and since then we forgot to post it on the forums.
    Lowi, batman and Jstylezzz like this.
  8. Adam

    Adam Staff Member Administrator Webmaster Developer

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    Apr 3, 2016
  9. Adam

    Adam Staff Member Administrator Webmaster Developer

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    Apr 3, 2016
    We now have a proper bug tracker in parallel to the forum one, we prefer that you submit your bugs reports and tweaks to https://bt.gtanet.work, before doing so make sure to have read the rules over here
    kushovu likes this.
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