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GTANetwork: onUpdate Event

Discussion in 'Tutorials/Documentations' started by Stuyk, Apr 22, 2017.

  1. Stuyk

    Stuyk Active Member Public Relations Developer

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    Hazes, Meinhof, Toro and 4 others like this.
  2. Renato

    Renato Member

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    You're doing a great job for the community! And I like your voice. Thank you!
     
    Stuyk likes this.
  3. Stuyk

    Stuyk Active Member Public Relations Developer

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    Glad you liked it.
     
  4. DurtyFree

    DurtyFree New Member

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    Good video and amazing voice. You should definetely stream or something :=D

    You should also explain the difference between onUpdate server side & client side and the performance problems that can come when using onUpdate wrong.
     
  5. Hazes

    Hazes Active Member

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    Great video man!

    Can you tell me if I create many clientside onUpdate events and updates, and most of them will be reliable on bool variables that will change if the update is required - will that highly decrease performance?
    If let's say 20 onUpdate events would check for 20 different bool variables in 1 second.

    Again, great work!
     

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