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GTA Network goes BETA!

Discussion in 'News and Updates' started by Adam, Nov 30, 2016.

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  1. n0minal

    n0minal Well-Known Member

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    Sounds cool, hope it get released ASAP.


    #Edit: Just a quick question, if I use non-original game version can I run it anyways?
     
    Last edited: Dec 5, 2016
  2. OsFlash

    OsFlash New Member

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    very nice handshake~~
    I will be a tester?;(
     
  3. REP

    REP New Member

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    Nice! I'm looking forward to see what people can develop
     
  4. Sh4dowReturns

    Sh4dowReturns Member

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    Thanks for these good News! So in 2 weeks it is available for everyone?
     
  5. BonerForest

    BonerForest Member

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    Epic. This thing is finally coming to life. I'm amazed and grateful at the same time. Thank you.
     
  6. Lawliett

    Lawliett Member

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    damn yeah, been waiting for my whole life
     
  7. Vin

    Vin New Member

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    Sweet. Good job everyone.
     
  8. Louie

    Louie Member

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  9. Zeta

    Zeta Member

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    Very nice! Finally some good news.
     
  10. Splak

    Splak Member

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    [​IMG]
     
    Last edited by a moderator: Dec 5, 2016
  11. PrideGame

    PrideGame Member

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    HYPE TRAIN IS REAL!

    [​IMG]
     
    Lil Santoyo likes this.
  12. TouchMyRAM

    TouchMyRAM Member

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  13. tbird

    tbird New Member

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  14. xdaniel00x

    xdaniel00x Member

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    Nice !!
     
  15. Darius94

    Darius94 Member

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    time to give up on life
     
  16. Trust37

    Trust37 Staff Member Global Moderator Wikiadministrator Tester

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    No, you need a legit GTA 5 copy in order to play the mod.
     
  17. WeirdestYeti

    WeirdestYeti Member Tester

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    I think he meant with mods or something.
     
  18. Trust37

    Trust37 Staff Member Global Moderator Wikiadministrator Tester

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    Mods are also not working... yet. Dunno what they have planned.
     
  19. taywon

    taywon Active Member

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    Mods are not working, but we can call natives GTA func :=D
    IT'S SO MUCH BETTER !!!!!!!!!!!!!
     
  20. Splak

    Splak Member

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    PHP:
    onRelease(Resource client) {
        
    setEndOfWorld(DateTime.Now.ToString());
    }
    ._.
     
    taywon likes this.
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