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Fixing UIs with non-16:9 screens

Discussion in 'Snippets' started by Katalina, May 17, 2017.

  1. Katalina

    Katalina Member Developer

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    This follows exactly what GTA5 itself does. If you use this snippet's offset and place something directly over the map in 16:9, it will be directly over the map (to the exact pixel) in 21:9 and 16:10. (just know that 16:10 hasn't been tested and also looks ultra weird in GTA5 anyway.)

    This code does run for 16:9 as well because of precision issues, but the math otherwise is precise enough to end up as 0 anyway.

    Code:
    let offsetX = 0
    const screenSize = API.getScreenResolutionMantainRatio()
    let screenX = screenSize.Width
    const screenY = screenSize.Height
    if (screenX / screenY > 1.7777) {
      // aspect ratio is larger than 16:9 (in reality, this trips for 16:9 too)
      const idealBox = Math.ceil(screenY * 1.7777)
      // ex: 2850 - 1920 == 660 / 2 == 330
      offsetX = (screenX - idealBox) / 2
      // and gotta set the ideal box to make it work
      screenX = idealBox
    }
    
    Now, any time you draw something to the screen, add offsetX to your X position.

    Further, if you always want something on the right edge of the screen, offsetX * 2 will push it all the way over in every resolution.

    Examples:

    ported into @Stuyk's pure JS menus (which actually breaks in 21:9 without this, hint hint.)
    [​IMG]
    [​IMG]

    a flight avionics HUD
    [​IMG]
    [​IMG]
     
    Last edited: May 18, 2017
    Ahmad45123 and Meinhof like this.
  2. Vance

    Vance Well-Known Member

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    Great work! Keep it up! I really like your aircraft indicators.
     
    Katalina likes this.
  3. VFRZ

    VFRZ Active Member

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    Nice ! very useful, thanks :=)
     

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