1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. GTA Network forum is now in archive mode.

[EN] Battle Royale

Discussion in 'Server Advertisements' started by Connavar, Apr 17, 2017.

  1. Connavar

    Connavar New Member

    Messages:
    3
    Likes Received:
    4
    Joined:
    Apr 17, 2017
    First pre-alpha version of Battle Royale (like H1Z1 or PUBG) game server is live.
    Server address: gta.webost.cz:4499

    Plans for gamemode:
    • Login system
    • Statistics for players
    • Leaderboard
    • Multiple battles on one server
    • Multiple map locations
    • Random spawn of cars and gear
    • Team battles
    • Custom pickups for later use (medikit, painkillers, ...)
    • Spectating players

    Please keep in mind that is pre-alpha.
     
    Last edited: Apr 17, 2017
    corleone3409 and MissMelissa like this.
  2. Phrenetiick

    Phrenetiick Well-Known Member Language Board Moderator

    Messages:
    110
    Likes Received:
    42
    Joined:
    Aug 2, 2016
    I like the idea but at the current state of GTA Network I hardly doubt this could be even a little bit enjoyable, I will be around though
     
  3. Connavar

    Connavar New Member

    Messages:
    3
    Likes Received:
    4
    Joined:
    Apr 17, 2017
    Update changelog:
    • Drop weapons and ammo after player dead
    • Random time and weather on match start
    • New available commands in waiting area: /anim /car /car-color /weapon /skin
    • Attempt to compensate bad weapon hit registration in GTA:N
    • New match location
    • Random cars and boats
    Currently working on:
    • Random loot
    • Balancing play area circles
     
    VFRZ likes this.
  4. Connavar

    Connavar New Member

    Messages:
    3
    Likes Received:
    4
    Joined:
    Apr 17, 2017
    OK after whole day testing with 20+ players, I decided to postpone development.
    There are too many bugs in GTA:N. Few of these:
    • Random invisible players
    • Realy bad hit sync
    • All is calculated on clients and too much space for cheaters
    • With this client calculations is no easy way how to implement bots (npcs)
    • And many more
    At this state is this mod uplayable. So i will continue after few updates to GTA:N
     
    Drehverschluss likes this.

Share This Page