1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. GTA Network forum is now in archive mode.

[BREAKING] OpenIV project got shut down by Take2

Discussion in 'General Discussion' started by cheech, Jun 14, 2017.

  1. cheech

    cheech Member

    Messages:
    7
    Likes Received:
    0
    Joined:
    Dec 23, 2016
  2. cheech

    cheech Member

    Messages:
    7
    Likes Received:
    0
    Joined:
    Dec 23, 2016
  3. kubop

    kubop Active Member

    Messages:
    87
    Likes Received:
    4
    Joined:
    Sep 25, 2016
    cheech likes this.
  4. cheech

    cheech Member

    Messages:
    7
    Likes Received:
    0
    Joined:
    Dec 23, 2016
    We don't know yet, hopefully not. Maybe a dev could clear this up.
     
  5. Vance

    Vance Well-Known Member

    Messages:
    244
    Likes Received:
    40
    Joined:
    Aug 31, 2016
    It'll only affect us if Alexander Blade, maintainer of Scripthook and member of Open IV, also stops Scripthook. If that happens then we will find a way to produce our own version of hooking, or find an alternative.
     
    Hazes and cheech like this.
  6. Hazes

    Hazes Active Member

    Messages:
    95
    Likes Received:
    21
    Joined:
    Apr 8, 2017
    Whoa. I was worried about ScriptHook the most. I'm glad the team has alternative ideas. (:|
     
  7. -Andreas

    -Andreas Well-Known Member

    Messages:
    172
    Likes Received:
    25
    Joined:
    Sep 29, 2016
    But you'd still be modding GTA which was made illegal? So you would be in risk of getting in a lawsuit or am I misunderstanding this..
     
  8. Hazes

    Hazes Active Member

    Messages:
    95
    Likes Received:
    21
    Joined:
    Apr 8, 2017
    Modding is not illegal, Rockstar made that clear. Reverse-engineering is.
    OpenIV was taken down basically because of GTA Online cheaters and exploit users.
    GTA:N should be fine. :=)
     
    Last edited: Jun 15, 2017
  9. Armyw0w

    Armyw0w Member

    Messages:
    39
    Likes Received:
    2
    Joined:
    Apr 30, 2017
    and only with reverse engineering you can find memory addresses which need for doing a MultiPlayer.
     
  10. Hazes

    Hazes Active Member

    Messages:
    95
    Likes Received:
    21
    Joined:
    Apr 8, 2017
    Just a moment ago, Vance explained it:
     
  11. Vance

    Vance Well-Known Member

    Messages:
    244
    Likes Received:
    40
    Joined:
    Aug 31, 2016
    We don't use any of GTA: Online's code for our multiplayer.
     
  12. Orellius

    Orellius New Member

    Messages:
    3
    Likes Received:
    1
    Joined:
    Jun 16, 2017
    I am pretty sure they will find an alternative, GTA V has some strong developers whom will fight for thier freedom, I hope T2 would be like Betshada and Fallout community so they'd be welcoming and warming modders. (surely not the online one).
     
  13. Armyw0w

    Armyw0w Member

    Messages:
    39
    Likes Received:
    2
    Joined:
    Apr 30, 2017
    "Here is my comment on this Rockstar's statement:
    OpenIV, “Liberty City in GTA V” and all other mods/projects from my team and me are only specific for Single player. Rockstar must be well aware about the fact that you cannot access GTA Online while you have installed any OpenIV mod:

    The statement "Unfortunately OpenIV enables recent malicious mods that allow harassment of players and interfere with the GTA Online experience for everybody", is just wrong and they know it. OpenIV does not allows or supports any kind of GTA Online mods. We always supported Rockstar in their right to protect GTA Online from hacks and cheats. But, Take-Two's C&D was specific for out Singleplayer mods and have no mentions about GTA Online."

    so they dont care if gtan is using gta online or nah. u should read about this, not being fixed on idea "if i dont use the gta:=o they will not close my project"
     
    cheech likes this.
  14. Vance

    Vance Well-Known Member

    Messages:
    244
    Likes Received:
    40
    Joined:
    Aug 31, 2016
    That is what I was referring to. Overall though you cannot stop an idea. I'm fairly certain that someone else will make an alternative to Open IV that will be available for awhile.
     
    Viper likes this.
  15. Armyw0w

    Armyw0w Member

    Messages:
    39
    Likes Received:
    2
    Joined:
    Apr 30, 2017
    ok right, but if they close gta:n? somebody will come and will open gta:n again?
     
  16. cheech

    cheech Member

    Messages:
    7
    Likes Received:
    0
    Joined:
    Dec 23, 2016
    GTA:N doesn't operate openly. Dev names aren't public, the server IP is "hidden" behind cloudflare and the whois record. is private. I think the point is that Take2 can't even reach "our" devs.
     
  17. Armyw0w

    Armyw0w Member

    Messages:
    39
    Likes Received:
    2
    Joined:
    Apr 30, 2017
    the money can buy anything in this world, and take2 have enough money.
     
  18. cheech

    cheech Member

    Messages:
    7
    Likes Received:
    0
    Joined:
    Dec 23, 2016
    They certainly could step up security to the point T2 can't do shit. That's for sure. As for now, Take2 just bothered to send out C&D to OpenIV to don't spend money on a expansive curt case.
     
  19. NGGTyler

    NGGTyler New Member

    Messages:
    3
    Likes Received:
    3
    Joined:
    Apr 10, 2017
    I'm glad this resolved itself otherwise we'd be in some trouble haha!
     

Share This Page