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Animator - Animation Viewer

Discussion in 'Tools' started by Hazes, May 17, 2017.

  1. Hazes

    Hazes Active Member

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    Hi everyone,
    I've decided to share my Animator resource which basically lets you play all animations avaliable in this list:
    https://wiki.gtanet.work/index.php?title=Animations

    It's a very simple but useful script. Searching through the animations list is like looking for needle in the haystack, considering about 2/5 of all anims cannot be applied to ped and 1/2 of those you wouldn't really find use for. It's a great solution if you don't want to install any mods to view anims. Just include the file and preview! Save included.

    There are 12,365 animations to play. Some of anims do not work on player as they are intended to be used on props, vehicles, weapons etc.
    You can also experience a few seconds delay on some animations, but none of them causes crashes.

    After launching the Animator a drawText will appear in bottom-right corner of the screen, showing you which animation you are viewing including ID, animation group and name.
    drawtext.jpg

    How to install:
    • UnZip the file and move the animator folder to your server resources folder.
    • Include animator resource in resource of your choice, or include it in settings.xml of your server.

    How to use:
    • Type /animator to launch or close the animator.
    • Type /animator help for in-game help.
    • Type /animator skip [number] to skip to animation id.
    • Type /animator save [savename] to save the animation. ( saves in server root folder in Saved_Animations.txt. )
    • Type /animator stop to stop currently playing animation.
    • Use LEFT and RIGHT arrow keys to cycle through animations.
    • Use UP and DOWN arrow keys to cycle through 100 animations at once.
    Notes:
    • All animations are looped.​
    Changelog:

    [v1.0]
    • Code has been sorted and is a bit more optimized.
    • Fixed assembly reference error for those who didn't have System.IO.dll included in their main resource.
    • Parsing the number in /animator skip now works correctly.
    Presentation:


    Have fun!
     

    Attached Files:

    Last edited: Jun 5, 2017
    rum, Meinhof, Letho and 4 others like this.
  2. Renato

    Renato Member

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    Well done! You could add in future versions an UI to search for animations by animDict or animName.
     
  3. croky

    croky Active Member

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    If you have time you could also add categories.

    "Sit animations"
    "Dance animations"
    etc
     
  4. Hazes

    Hazes Active Member

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    Thanks! I wanted to do so but sorting the results and finding the animation took me actually way more time than going through the whole list and saving the most useful anims. :=) I may add it back tho.
    I plan to work on applying animations to other entities in future too.
     
    Letho and Renato like this.
  5. Denis

    Denis Member

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    You did a good job, thanks
    I 'll test it out soon
     

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