Not sure what you mean with "catch the JS", but I don't think a module system will work. Best I've come up with is that example where you compile...
The GitHub page is basically a tutorial.
Correct, I will not be continuing work on this resource, on this multiplayer mod.
But you're welcome to do so yourself, of course.
Updates on what? The resource?
Unfortunately, trailers don't really synchronize yet, so it won't work all too well with other players.
Yeah, I was struggling to set up entity framework myself for GTA N, glad I could save you some time :)
Read more here: https://github.com/Rene-Sackers/gta-network-easy-event-hook
Basically, removes the need for this type of code when handling...
Wrong place to ask. Either way https://wiki.gtanet.work/
I've personally fully switched to precompiled. My TypeScript compiles to a single .js file, and my C# code to a single .dll.
much easier, but...
You edit the script.
Updates will show up on the GitHub page ;) subscribe to it to be notified.
I am currently not working on anything public.
Is this happening in the default Go Truck Yourself resource, or did you modify it?
Server now gracefully shuts down, and automatically takes the server .exe if it's in the same folder. No need to browse.
Thanks @Adam for the tips.
Yeah, it's an issue I've been dealing with myself. And as you correctly noted, not real "easy" fix.
It's going to need a new UI with some sort of...
That's alright. I guess a cmd launching the server .exe would work too.
I like making tools.
You don't have to use it if you don't want to ;) I put my reason in the original post.
Good suggestion, but unfortunately that doesn't work either :=(
I'm giving it all I've got:
private void StopServer()
CefHelper based on TypeScript.
As the wait for load is a little buggy atm, and some other stuff too, I created this bigger, better (at least, I...
I just had it moved from there. It's not really a resource either. Doesn't do anything.
Yes, the way you're supposed to do it :D